Saturday, March 8, 2014

SideFX Houdini FX 13.0.343 (Windows/MacOSX)


SideFX Houdini FX 13.0.343 (Windows/MacOSX) | 291/303/303/395 MB

Side Effects Software, an industry leader in 3D animation and visual  effects software, is proud to announce the immediate release of Houdini  13 which introduces a finite element solver for bending and tearing FX, a  new multi-threaded particle architecture integrated into Houdini's  existing dynamics context and a new lighting workflow to efficiently  handle massive datasets.

From faster, more flexible particle tools, to a new lighting workflow,  to the adoption of open standards such as OpenEXR 2 and OpenSubdiv,  Houdini 13 will increase productivity and allow for bigger more  impactful VFX. Whether you are a feature film VFX artist, a game  developer or a commercial studio, this new release brings you new and  enhanced tools that will meet the most demanding production  requirements.

Highlights:
        
NEW PARTICLES
Particles have always played a key role in the creation of VFX in  Houdini even as Rigid Body Dynamics, Fluids and Cloth effects have begun  to take over. With Houdini 13, particles have been fully integrated  into the dynamics context for better behaviour, more control and  interaction with other simulation tools. This vex-based architecture is  multi-threaded and allows for speeds up to 10x faster and cached results  that allow for scrubbing back and forth in the timeline.

To control these particles, there is a new stream concept as well as the  use of VEX-based expressions which are much faster and more flexible.  There are also new tools and forces such as the Axis Force which uses 3D  volumes to control particles.

NEW FINITE ELEMENT SOLVER
To create realistic destruction effects, the industry is moving to the  use of finite elements. In Houdini 13, the Finite element solver brings  this leading edge technology to the forefront.

The Finite Element solver analyzes the stresses on an object then either  bends or breaks the object. It can also be used for soft body effects  with volume preservation. With the new Finite Element solver, Houdini 13  will take the simulation of digital destruction (and gooey slimy  objects) to the next level.

NEW LIGHTING WORKFLOW
A new lighting workflow has been built around the use of Alembic and  Packed Primitives as a way of efficiently managing massive datasets.

This new workflow offers a new Data tree view for working with the  Alembic files and assigning materials and light assignments. This new  workflow is linear out of the box and along with improvements to the  quality and performance of Mantra offers a powerful set of lighting  tools. In professional production pipelines these new tools will offer a  robust solution that makes Mantra's physically-based rendering a very  attractive option.

ENHANCED BULLET SOLVER
The Bullet solver in Houdini is now more accurate and supports most  geometry types out of the box. it is much faster and scalable and can be  used in conjunction with packed primitives for efficient instancing of  pieces. There is also a new debris shelf tool for adding detail to  really sell a shot.

ENHANCED FLIP FLUIDS AND OCEAN FX
The FLIP fluid and Ocean FX tools in Houdini continue to evolve with a  new mist solver, new shelf tools and a new Fluid surfacer that is much  faster. A new ocean material is available and the integration of FLIP  fluid sims and larger OceanFX surfaces is easier than ever.

OPEN STANDARDS
Houdini continues to support industry standards which make it easier for artists to work in a multi-application environment.
- Alembic by ILM and Sony Imageworks plays a key role in the new lighting workflow in Houdini 13.
- OpenEXR 2 by ILM is now supported to allow for deep compositing of Mantra renderings in Nuke.
- OpenSubdiv from Pixar which provides viewport subdivision display,  geometry-level subdivides, Mantra integration and continued support for  crease weights.
- OpenVDB from DreamWorks Animation continues to evolve and played a big  part in making the new particle surfacer faster and more memory  efficient.

NEW PACKED PRIMITIVES 
Packed primitives are a new initiative to take the concept of a delayed  load archive and put it right into Houdini. It offers a generalization  of the Alembic file format that supports all geometry types in Houdini.

A complex model can be packed up into a single primitive for efficient  management of huge datasets and faster cooking with a lower memory  footprint. It offers a hierarchical structure and multiple visualization  choices and allows for efficient instancing when using Houdini's copy  node.

Packed primitives can be used when lighting and rendering a scene or  when simulating lots of similar objects. This new technology will offer  efficiencies throughout your pipeline and will let artists work more  interactively with big scenes.

System Requirements

Windows: Requires Windows 7 SP1, Windows 8, or Windows 8.1 (32 or 64 bit)

Win 8 users with geforce cards should not use driver 310 or 314(houdini  will hang). Nvidia has fixed this issue and it's currently available in  their 320 driver.
Nvidia has fixed this issue and it's currently available in their 320 driver.

Mac OS X: Requires 64-bit Intel-based Mac with OSX 10.7, OSX 10.8, or OSX 10.9.

SideFX Houdini FX 13.0.260 (Win x32 VC9)

or

SideFX Houdini FX 13.0.260 (Win x64 VC9)

or

SideFX Houdini FX 13.0.260 (Win x64 VC11)

or

SideFX Houdini FX 13.0.260 (Mac 10.8)

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